King The Dark Tower 5: Wolves of the Calla
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Author : Stephen King
No. of Pages : 764
Book Category : Grown Up,Elder,Novels,Stories,Horror,Teenagers,Fiction,Fantasy,Science Fiction,The Darker Tower Series
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Overview
Roland Deschain and his ka-tet are bearing southeast through the forests of Mid-World, the almost timeless landscape that seems to stretch from the wreckage of civility that defined Roland's youth to the crimson chaos that seems the future's only promise. Readers of Stephen King's epic series know Roland well, or as well as this enigmatic hero can be known. They also know the companions who have been drawn to his quest for the DarkTower: Eddie Dean and his wife, Susannah; Jake Chambers, the boy who has come twice through the doorway of death into Roland's world; and Oy, the Billy-Bumbler. In this long-awaited fifth novel in the saga, their path takes them to the outskirts of Calla Bryn Sturgis, a tranquil valley community of farmers and ranchers on Mid-World's borderlands. Beyond the town, the rocky ground rises toward the hulking darkness of Thunderclap, the source of a terrible affliction that is slowly stealing the community's soul. One of the town's residents is Pere Callahan, a ruined priest who, like Susannah, Eddie, and Jake, passed through one of the portals that lead both into and out of Roland's world. As Father Callahan tells the ka-tet the astonishing story of what happened following his shamed departure from Maine in 1977, his connection to the Dark Tower becomes clear, as does the danger facing a single red rose in a vacant lot off Second Avenue in midtown Manhattan. For Calla Bryn Sturgis, danger gathers in the east like a storm cloud. The Wolves of Thunderclap and their unspeakable depredation are coming. To resist them is to risk all, but these are odds the gunslingers are used to, and they can give the Calla-folken both courage and cunning. Their guns, however, will not be enough.After escaping the perilous wreckage of Blaine the insane Mono and eluding the evil clutches of the vindictive sorcerer Randall Flagg, Roland and his ka-tet find themselves back on the southeasterly path of the Beam. Here, in the borderlands that lie between Mid-World and End-World, Roland and his friends are approached by a frightened band of representatives from the nearby town of Calla Bryn Sturgis. In less than a month, the Calla will be attacked by the Wolves-those masked riders that gallop out of Thunderclap once a generation to steal the town's children. The Calla folken need the kind of help that only gunslingers can give, and if the tet agrees to help, the town's priest-Father Callahan, once of 'Salem's Lot, Maine-promises to give them Black Thirteen, the most potent and treacherous of Maerlyn's magic balls. He used it to enter Mid-World, and now it sleeps fitfully beneath the floorboards of his church. Meanwhile, in the New York of 1977, the Sombra Corporation plots to destroy the lot at Second Avenue and Forty-Sixth Street. How can Roland and his friends both save the rose and fight the Wolves? Only by using the magic of Black Thirteen, but how can anyone trust this sinister and treacherous object which is, in actuality, the eye of the Crimson King himself? Time is running out on all levels of the Tower, but unless our ka-tet can defeat the minions of Thunderclap both in our world and in Mid-World, they will never reach that great lynchpin of the time/space continuum which, even now, begins to totter . .